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October 26, 2013
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M1 Carbine by Kn3chtRuprecht M1 Carbine by Kn3chtRuprecht
Aww yiss

Download: gamebanana.com/models/3263

Modeled in Blender, baked in xNormal, textured in Photoshop, rendered with Marmoset Toolbag
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:iconconviley:
Conviley Featured By Owner Nov 13, 2013  Hobbyist
nice model and nicley textured! :D 
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:iconspreewerke:
Spreewerke Featured By Owner Oct 28, 2013
With a fully-loaded 15-round magazine, the top cartridge is located on the left-hand side of the double-stack configuration in the magazine.
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:iconkn3chtruprecht:
Kn3chtRuprecht Featured By Owner Oct 29, 2013  Hobbyist Digital Artist
Oops! I didn't know that. Thanks for pointing that out!
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:iconazraele:
Azraele Featured By Owner Oct 28, 2013  Professional Digital Artist
I was wondering.
I might rendered my character in a pose and I was looking for a riffle model.
Is it possible for me to maybe use yours if I credit you? I saw it on polycount and though it looked great
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:iconkn3chtruprecht:
Kn3chtRuprecht Featured By Owner Oct 29, 2013  Hobbyist Digital Artist
Sure! I uploaded it to gamebanana (see link in description) so that other people can use it! :D
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:iconazraele:
Azraele Featured By Owner Oct 29, 2013  Professional Digital Artist
Thanks ;)
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:iconbrotherofmysister:
BrotherOfMySister Featured By Owner Oct 27, 2013   Digital Artist
Beautiful work. About the wood being too "clear", I wouldn't suggest adding bumps, as weapon parts are usually polished and their bump-iness is trimmed out. Instead, you could apply a noise-like map in black and white, to differentiate reflectivity.
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:iconsameh-koko2:
sameh-koko2 Featured By Owner Oct 26, 2013   Digital Artist
:wow: awesome :clap:
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:iconbabylonyoke:
BabylonYoke Featured By Owner Oct 26, 2013  Student Digital Artist
That's awesome! but the wood seems to be a bit too clear...
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:iconkn3chtruprecht:
Kn3chtRuprecht Featured By Owner Oct 26, 2013  Hobbyist Digital Artist
Thanks :D
Yeah some guys from polycount mentioned that, too. Seems i have to add some bumps into the normal.
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